Find some of my best peer-reviewed articles and papers below.
The rest of my academic works can be browsed on google scholar.
Some of my academic journal articles:
Van de Mosselaer, N. & Gualeni, S.
(2023)
The Implied Designer of Digital Games.
Estetika (The European Journal of Aesthetics), 60 (1).
Van de Mosselaer, N. & Gualeni, S.
(2022)
The Fictional Incompleteness of Digital Gameworlds.
ToDiGRA Journal, 6 (1).
Gualeni, S. & Van de Mosselaer, N.
(2021)
Ludic Unreliability and Deceptive Game Design.
Journal of the Philosophy of Games, 3 (1).
Gualeni, S.
(2021)
Fictional Games and Utopia: The Case of Azad.
Science Fiction Film & Television, 14 (2).
Gualeni, S.
(2021)
A Theodicy for Artificial Universes: Moral Considerations on Simulation Hypotheses.
International Journal of Technoethics, 12 (1).
Gualeni, S.
(2020)
Artificial Beings Worthy of Moral Consideration in Virtual Environments: An Analysis of Ethical Viability.
JVWR, 13 (1).
Vella, D. & Gualeni, S.
(2019)
Virtual Subjectivity: Existence and Projectuality in Virtual Worlds.
Techné: Research in Philosophy of Technology, 23 (2).
Gualeni, S.; Vella, D.; Harrington, J.
(2017)
De-Roling from Experiences and Identities in Virtual Worlds.
JVWR, 10 (2).
Gualeni, S.
(2017)
The Experience Machine: Existential Reflections on Virtual Worlds.
JVWR, 9 (3).
Gualeni, S.
(2016)
Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts.
G.A.M.E., 5 (1).
Gualeni, S.
(2014)
Augmented Ontologies; or, How to Philosophize with a Digital Hammer.
Philosophy of Technology, 27 (2).
Book chapters I wrote:
Gualeni, S. & Van de Mosselaer, N.
(2023)
Representing Imaginary Spaces: Fantasy, Fiction, and Virtuality.
Gualeni, S.
(2022)
Philosophical Games.
Entry in the Encyclopedia of Ludic Terms.
Gualeni, S. & Vella, D.
(2021)
Existential Ludology and Peter Wessel Zapffe.
Gualeni, S.
(2019)
Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments.
Gualeni, S.
(2018)
A Philosophy of ‘DOING’ in the Digital.
Gualeni, S.
(2017)
Virtual Weltschmerz: Things to keep in mind while building experience machines and other tragic technologies.
Gualeni, S.
(2015)
Playing with Puzzling Philosophical Problems.
A few academic conference papers:
Andreou, A. T.; Gualeni, S.; Sánchez Contreras, G. J.
(2023)
Co-designing Enrichment Toys with Bottlenose Dolphins:
Playfulness as a Corrective to Anthropocentrism
ACI 2023
Gualeni, S. & Van de Mosselaer, N.
(2023)
Game Studies Through 'Conceptual Games': The Case of Doors
DiGRA 2023
Van de Mosselaer, N. & Gualeni, S.
(2020)
The Implied Designer and the Experience of Gameworlds.
DiGRA 2020
Fassone, R., Alonge, G. & Gualeni, S.
(2020)
Deployment Mechanics in Analogue and Digital Strategic Games: A Historical and Theoretical Framework.
DiGRA 2020
Schellekens, J.; Caselli, S.; Gualeni, S.; Bonello Rutter Giappone, K.
(2020)
Satirical Game Design: The Case of the Boardgame Construction
BOOM!
FDG 2020
Gualeni, S.; Fassone, R. & Linderoth, J.
(2019)
How to Reference a Digital Game.
DiGRA 2019
Gualeni, S.
(2019)
On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes.
DiGRA 2019
Gualeni, S.; Gómez Maureira, M. A.
(2018)
Self-Transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study.
FDG 2018
Westerlaken, M. & Gualeni, S.
(2017)
A Dialogue Concerning ‘Doing Philosophy’ with and within Computer Games.
PoCG 2017
Westerlaken, M. & Gualeni, S.
(2016)
Becoming with: towards the inclusion of animals as participants in design processes.
ACI 2016
Gualeni, S.
(2014)
Freer than We Think: Game Design as a Liberation Practice.
PoCG 2014
Gualeni, S.
(2011)
What is it Like to Be a (Digital) Bat?
PoCG 2011