Find some of my best peer-reviewed articles and papers below.
The rest of my academic works can be browsed on google scholar.

Stefano Gualeni’s academic journal articles:

Gualeni, S. (2020) Artificial Beings Worthy of Moral Consideration in Virtual Environments: An Analysis of Ethical Viability.

Vella, D. & Gualeni, S. (2019) Virtual Subjectivity: Existence and Projectuality in Virtual Worlds.

Gualeni, S.; Vella, D.; Harrington, J. (2017) De-Roling from Experiences and Identities in Virtual Worlds.

Gualeni, S. (2017) The Experience Machine: Existential Reflections on Virtual Worlds.

Gualeni, S. (2016) Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts.

Gualeni, S. (2014) Augmented Ontologies; or, How to Philosophize with a Digital Hammer.

Stefano Gualeni’s book chapters:

Gualeni, S. (2019) Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments.

Gualeni, S. (2018) A Philosophy of ‘DOING’ in the Digital.

Gualeni, S. (2017) Virtual Weltschmerz: Things to keep in mind while building experience machines and other tragic technologies.

A few academic conference papers:

Schellekens, J.; Caselli, S.; Gualeni, S.; Bonello Rutter Giappone, K. (2020) Satirical Game Design: The Case of the Boardgame Construction BOOM! FDG2020

Gualeni, S.; Fassone, R. & Linderoth, J. (2019) How to Reference a Digital Game. DiGRA 2019

Gualeni, S. (2019) On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes. DiGRA 2019

Gualeni, S.; Gómez Maureira, M. A. (2018) Self-Transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study. FDG 2018

Westerlaken, M. & Gualeni, S. (2017) A Dialogue Concerning ‘Doing Philosophy’ With and Within Computer Games. PoCG 2017

Gualeni, S. (2014) Freer than We Think: Game Design as a Liberation Practice. PoCG 2014

Gualeni, S. (2011) What is it Like to Be a (Digital) Bat? PoCG 2011