A few short games I designed with some philosophical questions in mind. For my commercially released titles, check my CURRICULUM VITAE.
HAMM-3R (2026) “To someone holding a hammer,” recites a popular adage, “everything looks like a nail.” This is our newest experiment with playable philosophy! [PLAY ONLINE].
Doors (the game) (2021) Doors is a weird point-and-click adventure about in-game doors. Can you HANDLE it? [PLAY ONLINE].
Construction BOOM! (2020) Construction BOOM! is a strategic tile-laying board game designed to satirize the unrestrained, booming real-estate business in Malta. [PRINT-AND-PLAY]
HERE (2018) HERE is a mock-JRPG videogame that invites the player to reflect on how many types of 'here' can co-exist in a virtual world. [DOWNLOAD]
Something Something Soup Something (2017) Something Something Soup Something is a short first-person adventure videogame about analytical definitions and the notion of 'family resemblances'. [DOWNLOAD or PLAY ONLINE]
NECESSARY EVIL (2013) NECESSARY EVIL is a self-reflexive videogame about the centrality of player-experience in videogame design. [DOWNLOAD]